16.12.2025 - 30.12.2025 / Week 13 - Week 15
Brenda Wynn / 0372128
Application Design 1 / Bachelors of Design (Hons) in Creative Media / Taylor's University
Task 4
JUMP LINKS
LECTURES
Week 13
MONETIZATION & GAMIFICATION
Monetization
= Making something into money or what creates revenue to make that certain
something grow and sustain it's position.
Types of Monetization=
- User Interaction (Advertising, Subscription, etc);
- Active Purchase (Sales, Marketing, etc);
- Intellectual Property (Licensing).
Gamification
= Using game elements in non-game contexts to engage users.
- Gamification Framework=
- Epic meaning
- Empowerment
- Social Influence
- Unpredictability
- Loss
- Scarcity
- Ownership
- Development
Week 14
Holiday Week
Week 15
PORTFOLIO
Portfolio
= Digital collection of a person's work.
Who reads portfolios?
- Human Resources (HR)
- Peers
- Managers
Purpose of a Portfolio
- To show growth;
- The value you are going to bring to a company/project;
- To see the potential projects you will be able to help with.
Portfolio Structure
- Introduction
- Context
- Specs
- Demo
- Features
- Choices
- Results
- CTA (Call to Action)
Portfolio Recommended Approach
- Flexibility
- Modular
- First Outcome
- Highs & Lows
- Real Work
- Growth
INSTRUCTIONS
<iframe
src="https://drive.google.com/file/d/17be1dK-2TbPj4sVphddIMWfRszBmG9aj/preview"
width="640" height="480"></iframe>
TASK
In this task, we had to develop our low-fidelity prototype to high-fidelity
prototype and refine the features.
This is the progress of creating the high-fidelity prototype in Figma. There
were no major issues faced during the process, but creating the dropdown menus
and making the buttons direct users to another page was quite difficult. These
are the final results:PPT
FIGMA WORKING BOARD
HIGH-FIDELITY PROTOTYPE PREVIEW
FEEDBACK
Week 15
Mr. Sylvain told me to elaborate the purpose of my work in the PPT, so that
viewers will not misunderstand and think that I am copying an existing
application.
REFLECTION
During the period of this project, from start to finish felt very short. I
have learnt a lot and had a lot of fun gaining new experiences through the
work I have done. It was a good feeling when I started to see the progress
of the project and it reaching the finish line. I have also seen many of my
peers work and I concluded that all of us had approached each problem
differently. Through this module, I have learnt how to properly do my
research before starting any project. It has guided me throughout the
progression of this project and made me realize the importance of finishing
each step. With the materials that I have learnt in this module, it can help
me guide my future works.
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