Application Design 1 - Task 4: Final Project & Eportfolio

16.12.2025 - 30.12.2025 / Week 13 - Week 15

Brenda Wynn / 0372128

Application Design 1 / Bachelors of Design (Hons) in Creative Media / Taylor's University

Task 4



JUMP LINKS


LECTURES

Week 13

MONETIZATION & GAMIFICATION

Monetization
= Making something into money or what creates revenue to make that certain something grow and sustain it's position.

Types of Monetization=
  1. User Interaction (Advertising, Subscription, etc);
  2. Active Purchase (Sales, Marketing, etc);
  3. Intellectual Property (Licensing).
Gamification
= Using game elements in non-game contexts to engage users.
  1. Gamification Framework=
  2. Epic meaning
  3. Empowerment
  4. Social Influence
  5. Unpredictability
  6. Loss
  7. Scarcity
  8. Ownership
  9. Development

Week 14
Holiday Week

Week 15

PORTFOLIO

Portfolio
= Digital collection of a person's work.

Who reads portfolios?
  • Human Resources (HR)
  • Peers
  • Managers

Purpose of a Portfolio
  • To show growth;
  • The value you are going to bring to a company/project;
  • To see the potential projects you will be able to help with.

Portfolio Structure
  1. Introduction
  2. Context
  3. Specs
  4. Demo
  5. Features
  6. Choices
  7. Results
  8. CTA (Call to Action)

Portfolio Recommended Approach
  • Flexibility
  • Modular
  • First Outcome
  • Highs & Lows
  • Real Work
  • Growth


INSTRUCTIONS


<iframe src="https://drive.google.com/file/d/17be1dK-2TbPj4sVphddIMWfRszBmG9aj/preview" width="640" height="480"></iframe>


TASK

In this task, we had to develop our low-fidelity prototype to high-fidelity prototype and refine the features.
This is the progress of creating the high-fidelity prototype in Figma. There were no major issues faced during the process, but creating the dropdown menus and making the buttons direct users to another page was quite difficult. These are the final results:

PPT


FIGMA WORKING BOARD


HIGH-FIDELITY PROTOTYPE PREVIEW



FEEDBACK

Week 15
Mr. Sylvain told me to elaborate the purpose of my work in the PPT, so that viewers will not misunderstand and think that I am copying an existing application.


REFLECTION

During the period of this project, from start to finish felt very short. I have learnt a lot and had a lot of fun gaining new experiences through the work I have done. It was a good feeling when I started to see the progress of the project and it reaching the finish line. I have also seen many of my peers work and I concluded that all of us had approached each problem differently. Through this module, I have learnt how to properly do my research before starting any project. It has guided me throughout the progression of this project and made me realize the importance of finishing each step. With the materials that I have learnt in this module, it can help me guide my future works.


RESOURCES


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